Grid plan and level script

Engineer: lvl info


Background:  In the not so distant future, humans have achieved a level of technological advancement that far surpasses the capabilities of any energy source on the planet. The solution, massive worldwide solar panels that struggle to keep up with the power hungry people.
This solution is not long-term, and problems have already surfaced on the peninsula of Atrronaih, where massive sandstorms have made the cost for maintenance of solar panels to skyrocket. The government has decided to turn to wind energy, but this is a commodity only for the rich. Through Riots and sabotage, the government was forced to give the pauper towns solar shields and generators. Each town would have a mechanic who would be the inly one allowed to fix and restore power to the shields annually.

Scene: Arabic market-street and a fourm for trade and commerce. with a layer of sci-fi technology on top (solar panels, wind generators in distance). Skyscrapers in distance blending into the haze.

Time: Dusk.

Conditions: Dusty But clear


Mechanic: Garrek (players character)

Scientist: phone guy

Female Computer voice


Environment shot- low angle fade in from the road. Dust and paper tumble across.-> Fade out


Fade in - Shot looking up from the outside work station peering at the sun - fade out

Engineer: lvl section _A

Audio:  sound of a delivery truck engine whirring, then leaving.

Fade in-  game starts~ player(Garrek)

Start of the game takes place in the outside work area of the engineer, its bright and hes getting off of his lunch break tinkering away on some projects the locals commissioned for repair.

The gateing mechanism for the area would be a door on the right, and an invisible wall for the main door

Dialogue pops up bottom of screen:

Hit key “F” to interact with objects

 Player picks up package


“I better open this thing on the table.

Hmmm, Odd I don’t think I ordered anything this week; It’s got my name on it.”

Hit key “F” to place objects from your person

*places box on table then opens*

Empty fuel cell and ear piece are now laid on table from box.

Player picks up earpiece (automatically equipped) and fuel cell is in inventory.

 Audio: beeping sound from earpiece and a phone pick up sound.


*eating chips*

*coughs* ohh hey… ya finally got the thing. Yah, that’s a neat little contraption yours truly has been working on for quite some time now.


What?!? Wait you mean a fuel cell?



 but this is much better than the crap that you got from the meat heads that put you in this shit hole.


What do you mean?


Well because of your current… umm… situation, I decided to lend you a hand and make your life a little easier

This fuel cell SHOULD last at least 4 times longer than the ones ya currently got.

Also I haven’t tested them yet and I don’t want to be near you if they malfunction.

Trust me, its not pretty.


So your saying this thing is danger-


Oh, hey look at the time I gotta go, I’ll call you after the vile is filled up with solar energy.

I sent it empty because usually… uhh well, its radioactive when its fully charged. it wouldn’t get through customs… so yah, good luck

*earpiece off sound*



As dialogue ends the player is now free to exit the work area and explore the environment.  The invisible wall for the front of the house disappears now that the player has both items. As the player leaves the work area, Garrek goes into monologue


I better be careful for any imperial drones roaming around, could be dangerous.

Dialogue pops up top left of screen

{Charge fuel cell at solar panel}

Once the player puts the cell into the solar panel machine, a charging sound happens for 4 seconds, then a ding sound happens

*player then takes the charged cell*

Phone call starts



Oh hey! You’re not dead and managed to charge the fule cell.

*muffles and writes down in note* subject doesn’t combust when in contact with fuel cell

*clears throat*

Anyway, im sure you know what to do now, just go find the generator and replace the old fuel cell with this new, really really powerful fuel cell.


Wait wait ok hold on slow down, Before I do anything with this, I need to know who you are. This isn’t something I would just…

*Phone call ends*

the player now must search for the Forum area front gate, when the player gets there they find that the main entrance is blocked with a sign that says, closed on Sunday

Dialogue pops up top left of screen

{new objective: find a new way into market center.}

the alleyway to the right of the forum area has a hidden entrance with some broken bars which allows the player to sneak in. once the player is inside the area they must find the generator and open it.

F to interact with generator panel

The player then opens the generator interior and take out the old fuel cell, and replaces it with the new one. When the fuel cell is replaced, the beams of light turn on the particle effect of the shield.

Audio sounds: generator opening, taking the fuel cell out and placing a new one in, generator turning on and off.

Beeping sound of the phone goes off


Hey man thanks for the help, I’m glad you decided to help me out with this.

Just as a heads up, the earpiece your wearing is programmed to self destruct after this phone call.

*phone call ends”

player dies. Fade out

Alternate dialogue, If player discovers alley way before charging fuel cell to get into fourm area additional phone call happens.



hey your not supposed to be here yet, ya gotta’ fill up the fuel cell first, THEN come back here.