I want to create a bullet that shoots and sticks onto a moving target and deals damage over time, The way I am going to go about this is in 3 parts.
The plan is to use a projectile movement function my my blueprint combine with a hit event to get my desired result. the reason why i chose this was because i want to have an invisble projectile so i can attach a particle trail to make it look like a tracer bullet. on top of that, I can tweak bullet drop and trailing vehicles that are far away.
I set up a global health system for the prototype multiplayer match we will have which will deal damage to whatever the bullet is interacting with. EX: casting to vehicals